Epic is worried it “may never see these users again” and that its Fortnite community

Epic has once again made a move to try and get the court to reinstate FortniteSEE DEAL to Apple’s App Store, as it has stated that, since its removal, daily iOS Fortnite players have dropped by over 60%.As reported by The Verge, Epic Games has filed a preliminary injunction against Apple that would force it to put Fortnite back on its App Store. The full hearing for this overall case had already been scheduled for September 28, but Epic is hoping to have Fortnite back in the hands of iOS players before then, at least until a verdict is reached.

Judge Yvonne Gonzalez Rogers previously ruled that Apple did not have to put Fortnite back in its App Store as Epic hadn’t proved any harm had been done and that Epic “strategically chose to breach its agreements with Apple.”Fortnite 1984 Apple Parody Video ShortshareShareAutoplay setting: On0:47However, this latest filing argues that “daily active users on iOS have declined by over 60% since Fortnite’s removal from the App Store.” This date range also includes the start of the Marvel-themed Chapter 2 – Season 4 that iOS players were unable to join due to the lack of ability to update.

Epic says that iOS is the biggest platform for Fortnite with over 116 million registered users, almost a third of its 350 million registered users. Furthermore, Epic claims 63% of Fortnite players on iOS only access Fortnite on Apple devices.

Epic is worried it “may never see these users again” and that its Fortnite community has been “torn apart.” Additionally, since Apple has terminated Epic’s v buck generator developer account, its other games, and those players looking to play those titles, are also impacted.

It is also reads that Apple is threatening to deny any attempts by Epic to apply for a new developer account for “at least a year.” This would be a big issue for Epic if it was “denied the opportunity to access even a single new users among the one-billion-plus iOS users for at least the next year.”Games That Came Back From the Brink of Disaster

Video game development is no easy task — just ask anybody who’s worked on one before. Even with the best tools and the biggest budget, it’s not uncommon to need a day one patch to fix any bugs or add in last-minute features that didn’t make it onto the disc when it “went gold”. Once launch day comes around, however, that’s it. The game is out in the wild and in the hands of the players who will ultimately be the ones who determine its fate. Some games don’t fare so well at launch, though – but that doesn’t stop developers from working tirelessly to turn a struggling project around.<br><br>The process can take weeks, even months, while some teams take years to find solid ground for their game. Here, we’ve gathered up the biggest games that persevered through their hardships and emerged victorious on the other side.
<h3>Star Wars Battlefront II</h3><br>
It’s safe to say that EA has had a rough time with the Star Wars license since taking control of it in 2013. After canceling a number of projects, the company faced extreme community backlash for the loot box controversy surrounding 2017’s Star Wars Battlefront II. Forcing players to spend real money just for the chance to unlock and play as iconic characters such as Luke Skywalker or Darth Vader was not only a disastrous PR mess for the publisher, it also drew EA directly into the spotlight of a global political debate. Many countries, like Belgium, outright banned the sale of games containing microtransactions, and even U.S. lawmakers attempted to limit their sale.

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<h3>Star Wars Battlefront II</h3><br>
In a post on Reddit, EA’s community team famously responded that “the intent is to provide players with a sense of pride and accomplishment for unlocking different heroes” which quickly became the most downvoted comment in Reddit history. Realizing that they had “hit rock bottom,” EA and DICE promised to address player concerns and remove the microtransaction element from Battlefront II.
<h3>Star Wars Battlefront II</h3><br>
EA went back to the drawing board and reworked Battlefront II’s progression system, removing the pay-to-win mechanics from the game just four months after launch. Subsequent updates added new characters and maps from The Last Jedi and Solo, as well as limited modes like Ewok Hunt (which was popular enough that it eventually became permanent). Prior to the release of The Rise of Skywalker, EA announced Battlefront II’s Celebration Edition, which included the base game and all cosmetic unlockables, as well as a free update that included characters and tie-ins to Episode IX.
<h3>Star Wars Battlefront II</h3><br>
With this soft relaunch on top of nearly two years of free updates, players began making their way back to the blaster-scorched battlefields in droves, singing its praises all the way. So much had changed, in fact, that we re-reviewed Battlefront II, giving it an 8.8 and saying “it’s a great package now that serves as one of the best and most thrilling ways to have an authentic Star Wars gaming experience.” It may have spent some time on the Dark side, but after it’s many trials, Battlefront II has finally returned to the Light.
<h3>No Man's Sky</h3><br>
No game has seen quite the redemption story as No Man’s Sky. First revealed in 2013, the ambitious project from four-man studio Hello Games quickly garnered the attention of the gaming community with its promise of a procedurally generated, massive multiplayer experience. After multiple delays, it was finally released in August 2016 and players quickly realized it was not the game they were promised. Many fans took to Twitter and Reddit to voice their concerns, demanding refunds, even going so far as to send death threats to Hello Games’ founder Sean Murray.

In a statement to The Verge on this matter, Apple referred them to a previously made comment:

“We are disappointed that we have had to terminate the Epic Games account on the App Store. We have worked with the team at Epic Games for many years on their launches and releases. The court recommended that Epic comply with the App Store guidelines while their case moves forward, guidelines they’ve followed for the past decade until they created this situation. Epic has refused. Instead they repeatedly submit Fortnite updates designed to violate the guidelines of the App Store. This is not fair to all other developers on the App Store and is putting customers in the middle of their fight. We hope that we can work together again in the future, but unfortunately that is not possible today.”

Apple and Google removed Fortnite from their app stores following Epic’s decision to alter the price of Fortnite V-Bucks and add a new direct payment system in response to Apple and Google’s “exorbitant” app store fees.